Document scanner & PDF toolkit
Scanzia
A mobile document scanner and PDF toolkit for scanning, organizing, merging, splitting, signing and sharing documents — designed offline-first.
Independent software product studio
EacTech is an independent software studio building mobile applications, casual games and digital tools.
Products in development
EacTech is currently building a document scanner and PDF toolkit, a football trivia game, a block puzzle game and a multilingual word game. None has been released yet — each page below explains what the product is and where it stands.
Document scanner & PDF toolkit
A mobile document scanner and PDF toolkit for scanning, organizing, merging, splitting, signing and sharing documents — designed offline-first.
Football trivia game
A fast football trivia game built around quick matches, offline play and multiplayer competition, with hybrid matchmaking and multilingual question content.
Block puzzle game
A modern block puzzle game about strategic placement on a grid: place pieces, clear lines and areas, and chase a higher score in short sessions.
Word puzzle game
A multilingual word puzzle game where players connect letters to discover words, progress through increasingly challenging levels and play offline.
What we build
EacTech is an independent software product studio focused on mobile applications, casual games and digital tools. The current focus is mobile, with room to grow into web products, SaaS and AI-enabled tools.
Apps for iOS and Android built from a shared cross-platform codebase and designed for short, frequent everyday use.
Quick-session trivia, word and puzzle games with clear rules, fair difficulty curves and play that works offline.
Focused utilities that remove steps from routine tasks, starting with Scanzia for document scanning and PDF work.
Web products, tools and experiments built on the same foundations, including AI-assisted features where they genuinely help.
Product philosophy
Every EacTech product is judged against the same short list. It keeps four very different products consistent in how they feel to use.
Apps should open quickly, respond immediately and stay small to download. Performance is a feature that is designed in, not fixed later.
Every screen should have one obvious next step. Plain language, few settings and no clutter between the user and the task.
A feature earns its place by solving a real task better. Novelty for its own sake is not a reason to ship something.
Core features should keep working without a connection. The network improves the experience; it should not be required for the basics.
Collect the minimum, process on the device where possible, and be explicit about anything that leaves it.
Products are structured for multiple languages and regions from the first version, so localization is a configuration step rather than a rewrite.
Cross-platform code, modular architecture and shared foundations let one small studio maintain several products well.
Ship in small steps, measure what matters, keep what works. Products improve through frequent, deliberate releases.
How we build
EacTech uses a small set of well-supported technologies across all products, so improvements in one place benefit every app and game.
The reasoning behind these choices is documented in the open, starting with why EacTech builds mobile products offline-first and how multilingual apps are structured from the start.
Status overview
All four products are being built in parallel on shared foundations: one approach to offline data, localization, analytics and release engineering. A solution built for one product — syncing progress, handling languages, matching players — becomes reusable for the others.
Stages: Concept → In development → Beta → Available
Build Notes
Notes on product design, mobile architecture, performance and the decisions behind what we are building.
Why EacTech designs apps and games for multiple languages from day one: externalized strings, ICU messages, layout, locale formatting and per-language content design.
Related products: Mystery Word FootyQuiz Scanzia
How EacTech is designing FootyQuiz multiplayer for a small player base: hybrid matchmaking with live PvP, ghost PvP and bots, fair ranked play and async challenges.
Related products: FootyQuiz
EacTech's design reasoning for casual puzzle games: rules learnable in seconds, meaningful decisions, fair difficulty and respectful retention, applied to Tessera and Mystery Word.
Related products: Tessera Mystery Word
Why EacTech
EacTech is organized around products, not projects. That shapes how decisions are made: for the long-term health of each app and game, and for the people who will use them.
EacTech builds its own products. It is a product studio, not an agency or consultancy.
Short cycles from idea to build to feedback, with small releases.
Current, well-supported tools chosen for speed and long-term maintainability.
One codebase per product where it serves both major mobile platforms well.
Products designed for multiple languages and markets from the start.
Fast startup, responsive interfaces and small downloads as baseline requirements.
Shared foundations and clear architecture so several products stay healthy.
Minimal data collection and on-device processing wherever practical.
Aggregate usage signals guide priorities alongside direct product judgment.
Follow the products as they move from development to release. Each product page is updated first when its status changes.