Build Notes

Inside the build

Notes on product design, mobile architecture, performance and the decisions behind what EacTech is building. Build Notes are written by the studio while its products are in development — they describe how problems are being approached, not results that have already been measured.

  • 7 min read

    What Makes a Good Casual Puzzle Game?

    EacTech's design reasoning for casual puzzle games: rules learnable in seconds, meaningful decisions, fair difficulty and respectful retention, applied to Tessera and Mystery Word.

    • casual game design
    • puzzle games
    • game design

    Related products: Tessera Mystery Word

  • 7 min read

    Why We Build Mobile Products Offline-First

    Why EacTech designs mobile apps and games around a local source of truth, how that shapes Scanzia, Mystery Word and FootyQuiz, and the trade-offs it brings.

    • offline-first
    • mobile architecture
    • sync

    Related products: Scanzia Mystery Word FootyQuiz

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